Category: Uncategorized
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Progress Report – Week 23
So as it turns out, it’s a lot harder than I thought to keep my motivation up to par when I’m not being graded on it anymore! I keep trying to push myself to come back to this and continue the work, but what’s required of me right now is essentially a bunch of extremely…
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Progress Report – Week 17
This week was spent compiling information. Not a ton to report on, but I will provide links to the Google Doc for posterity. https://docs.google.com/document/d/1LJgX0l7PHbQ_pBtFMzv6Qc4s2-BT2iljTyqvsvgxFG4/edit?usp=sharing
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Progress Report – Week 16
At this point in time, the semester has ended and this has officially gone from “senior project” back to “personal project.” However, I’ve already gotten into the habit of noting my progress here and it seems to be helping me stay honest with myself, so I see no reason not to continue doing so. Most…
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Progress Report – Week 15
This week, the visual elements of the game were polished to a workable state. They are, of course, still placeholder elements; the final game will not look like this. However, for the purposes of the demo, they are acceptable in that they are representative enough of what is being conveyed. In the end, as per…
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Progress Report – Week 14
The early half of this week was spent finishing the map adjustments that were started last week, as well as introducing a few tutorial elements interlaced into the gameplay. This way, instead of having to read the game’s About page before beginning, the controls can be learned organically. The rest has been spent beginning to…
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Progress Report – Week 13
This week, I proliferated enemy types on the RPG side of things so that more than one type of encounter is possible. In addition, I reintroduced both boss events, and also added some dialogue before, during and after the fight. Specifically regarding the shooter version of the boss fight, I also adjusted the boss’s attack…
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Progress Report – Week 12
This week was primarily focused on universalizing the functions of both combat systems. For one thing, a player’s stock of lives has been made relevant to RPG combat, as has EXP gain—though the latter hasn’t done anything of value yet, so I have repurposed it to be a currency to pay for a healer on…
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Progress Report – Week 11
Please note: Due to a family emergency, I was not able to get as much work done this week as I have in previous weeks, as I spent the latter half of the week at home mourning with my family. This week, I got skills working…for the player, anyway. I am still working on it…
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Progress Report – Week 10
This week, I added the capability for units to deal damage to each other in turn-based combat, as well as functions for winning or losing the battle. The manager uses the same general system as shooter combat regarding post-combat. That is to say, it checks whether or not any “Parent_Enemy” objects exist after a brief…
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Progress Report – Week 9
This week, I introduced a separate room for RPG combat and made it so the binary option in the menu correctly determines which battle room the player is sent to. I also ensured that, post-combat, the player is sent to the correct location as usual. Furthermore, the player object now has consistently measured stats across…