Progress Report – Week 5

This week was primarily spent focusing on enemy bullet patterns and introducing a relatively consistent difficulty curve which will be further modified and polished moving forward. In addition, I added bullet deletion protocols to avoid screen clutter and separate stages, as well as a special animation for this action to indicate that the bullets are disappearing intentionally. Finally, I introduced special attacks for the player, which are mapped to the number keys 1 through 0 and have been programmed with cooldowns to prevent spamming.

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