This week, I edited many of the audio files to remove any potentially-copyrighted sound effects and/or musical motifs, replacing it all with original work of my own design. A few samples of the songs included in-game have been included below.
In addition, I tinkered with the way the enemies spawn each other; now, instead of it checking for all three labeled enemies being dead in the enemy step function itself, it instead runs the check through a separate Game Manager object. This allows me to run seeded encounters that use multiple of the same enemy object, instead of having to duplicate them and name them different things.
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